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SCOM0305 Final Cut Pro X - Part 1

22nd July 2011

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  • Final Cut Pro X - Part 1
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Final Cut Pro X - Part 1 Description

One of the most controversial product launches ever - Final Cut Pro X.

This first part of a two part show takes you through the basics of FCP X and shows you how you can easily upgrade your iMovie of Final Cut Express skills.

Despite howls of criticism from the top end “broadcast” pro video editors, Apple have, in fact, released a stunning video editing app.

Final Cut Pro X is full of cutting edge features, wrapped up in an all new user interface, built to perform with full 64 bit support. If you don’t need the “missing” import and export features (and most people don’t), Apple have given iMovie and Final Cut Express users a brilliant and relatively affordable upgrade path.

The web has been awash with some (and some not so much) justified criticism of the latest flagship video editing package from Apple. However, these criticisms really only impact the top video editors in the Movie and TV industry - those who need to interwork with other industry professionals or use complex multi-cam rigs.

Most prosumer users, currently limited by iMovie or struggling with Final Cut Express, now have a valid upgrade path to the Pro level package.

Apple have built FCP X from the ground up with performance and capability in mind. Built on a full 64bit architecture, FCP X is extremely speedy and uses background processing for many tasks, allowing you to get on with editing.

The new interface is both simple and complex. Simple enough to allow you to get in and get on with some rudimentary editing, as well as allowing you to use its more complex features as and when required.

Add in some breathtaking new features such as Auditions, Audi Sync (my favourite), Auto Colour matching, drag and drop Retiming, full keyframe support, magnetic timeline... to name but a few, FCP X is the new foundation for the future of video editing.

This week’s tutorial takes you through the basics of FCP X explaining some of the core concepts behind it.

The tutorial also takes you through:

  • The new user interface and control
  • Reviews how you can import media from file based systems and camcorder
  • Shows you how the new Event Library works, allowing you assign metadata (automatically and manually) to organise your media
  • Create projects and assign media
  • Basic Audio and Video editing

The second part of the show, to be released in two weeks, takes a look at some of the more advanced features.

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Final Cut Pro X - Part 1 Transcription

Transcription in preparation

Final Cut Pro X - Part 1 Chapters

(Chapters are restricted to ScreenCastsOnline Members only)
ChapterDuration
Introduction[2m 5s]
Final Cut Pro X[2m 13s]
FCP X User Interface[3m 9s]
Event Library[2m 9s]
Viewer[21s]
Project Library[1m 33s]
FCP X Toolbar[5m 28s]
Importing Media[1m 45s]
Setting Up Import Preferences[4m 25s]
Importing File Based Media[6m 12s]
Adding Keywords[2m 5s]
Importing from Camcorder[3m 40s]
Using Camera Archives[5m 25s]
Importing iMovie Projects[2m 48s]
Creating A New Project[2m 30s]
Viewing Clips[1m 59s]
Selecting Ranges in Clips & Adding to Storyline[4m 34s]
Trimming Clips in the Storyline[4m 13s]
Basic Audio Editing[2m 20s]
Wrap Up[1m 28s]

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